Science Fiction
The dawn of a new era has arisen within the Archi Galaxy. A vast expanse with a diameter of 275,000 light years which holds countless agendas, factions, and powerful people within it along with many different planets and star systems to explore and influence. The core planet within this galaxy is called Kyriopelagos, which is a place riddled to the brim with talented and powerful people, along with several mysteries that are yet to be uncovered.
Author's Note: There are a multitude of young and talented individuals, each one of them looking to find their place within this new era: Enoch Archon, the secret son of Emperor Anax Archon whose immense rule caused the galaxy to bear his name; Kleos Lampsi, a studious, and innovate young lady who awakened a powerful ability called a concept ability; Lekhazot, a special prodigy born as a response to the cry of the galaxy for balance; Theo, a dangerously curious individual who will stop at nothing to explore and reach the furthest extents of his powers; and these are just to name a few…
This particular story, however, begins with you…
...or you can choose one of them to start with lol.
Take note, this current world is incomplete though I'm regularly adding to it.
Things like the complete amount of spells for each class, all the POIs, and balancing with each NPC's custom weapons are yet to be added. So you might have to prompt some things from Franz when battling inside this world, such as giving yourself items and balancing the featured character's weapons (should you encounter them).
DISCLAIMER: This world does NOT have the 5e default races, classes, monsters, items, and spells as a part of its lore. However, if you'd like to have them, you can add them by cloning the world and selecting 'Include 5e defaults' before you start your adventure.
Played | 43 times |
Cloned | 9 times |
Created | 12 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Taunts enemies within 60 feet to attack the caster indefinitely, granting them advantage on attack rolls against the caster. If the caster dies from a taunted enemy, all taunted enemies become bound for two turns and take double the damage they inflicted on the caster. Those inflicted by the spell make a wisdom saving throw with DC 17 to avoid being taunted, failure results in them also receiving 1d12 psychic damage. At the end of each taunted enemy turn they make a wisdom saving throw of DC 17 to stop being taunted. If they succeed before the caster dies, they receive half of all the damage they inflicted on the caster (rounded down).
Spell Details
Level | 5 |
Range | 60 |