
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 84 days ago |
Last Updated | 68 days ago |
Visibility | Public |

Higher Vampire
Higher vampires are formidable beings of immense strength and intelligence, capable of transforming into a bestial form or dissipating into black smoke. Their regenerative abilities make them nearly immortal, as they can heal from even the most grievous wounds given time, and only those with exceptional power can hope to truly vanquish them.

Doctor/Healer
The Doctor is a master of healing and surgery, trained to mend even the most grievous wounds with precision and care. Armed with knowledge of herbal remedies and surgical techniques, they can bring allies back from the brink of death while also possessing the skills to defend themselves when necessary.

Bard
Bards are charismatic storytellers and cunning manipulators, skilled in the art of deception and performance. They can charm their way into the hearts of many, gather secrets, and even turn the tide of battle with their enchanting tales and songs. Whether as entertainers or spies, Bards are unpredictable allies, capable of both great inspiration and treachery.

Scoia'tael Mage
The Scoia'tael Mage is a cunning spellcaster and guerrilla fighter, drawing upon the natural magic of the forests to empower their allies and confound their enemies. With a deep-seated hatred for human oppression, they utilize their agility and arcane prowess to strike swiftly from the shadows, embodying the spirit of the Squirrels in their relentless pursuit of freedom for nonhumans.

Scoia'tael Ranger
The Scoia'tael Ranger is a fierce protector of nonhuman rights. They are skilled in guerrilla warfare and survival tactics. Drawing on their deep connection to nature, they excel in ambush tactics and are adept at using the terrain to their advantage. They often lead small, diverse groups of nonhumans in their fight against oppression.

Scoia'tael Warrior
The Scoia'tael Warrior is a fierce combatant driven by a deep-seated hatred of humans and a desire for freedom for nonhumans. This class excels in guerrilla tactics, utilizing their agility and cunning to outmaneuver foes, and is often composed of elves, halflings, dwarves, gnomes, and half-elves united in their struggle against oppression.

Homeless
The Homeless class embodies the resilience and resourcefulness of those who navigate the world without a permanent home. Utilizing street smarts, survival skills, and an innate ability to connect with the downtrodden, they can manipulate their environment, gather information, and inspire hope in others, turning their hardships into strengths.

Bandit
The Bandit is a cunning rogue who thrives in the shadows, using stealth and deception to outsmart their foes. Skilled in ambush tactics and quick escapes, they excel at hit-and-run tactics, making them formidable opponents in both urban and wilderness settings.

Man At Arms
The Man At Arms is a battle-hardened warrior, trained in the art of combat and survival. They thrive in the chaos of battle, serving as mercenaries or bodyguards, wielding their weapons with unmatched skill and fearlessness. With a unique ability to defy death, they can continue fighting even when gravely injured, embodying the spirit of true soldiers who live for conflict and protect their homeland with unwavering resolve.

Knight
The Knight is a stalwart defender of the realm, embodying honor and chivalry. With a mastery of heavy armor and martial combat, they protect their allies and strike fear into the hearts of their foes, utilizing a blend of tactical prowess and unwavering resolve.

Noble
Nobles are charismatic leaders and skilled diplomats, wielding their influence to command respect and loyalty. They excel in social interactions, using their wealth and connections to gain advantages in and out of combat, while also possessing a unique ability to inspire and rally their allies.

Middle Class
The Middle Class is a versatile and adaptable class that thrives in urban environments, utilizing their skills in negotiation, trade, and social interaction to navigate the complexities of society. They are adept at blending into various social circles, leveraging their connections to gather information, broker deals, and influence outcomes, making them invaluable allies and cunning adversaries.

Peasant
The Peasant is a humble class that embodies the spirit of the common folk, drawing strength from their resilience and resourcefulness. With a focus on survival skills, community support, and simple yet effective combat techniques, Peasants can adapt to various situations, using their knowledge of the land and local lore to aid their allies and overcome challenges.

Merchant
Merchants are savvy traders and negotiators who excel in the art of commerce. They possess unique skills in bartering, appraising items, and leveraging their connections to gain advantages in both social and economic situations, making them invaluable allies and formidable opponents in the world of Dungeons & Dragons.

Priest/Priestess
Priests and priestesses are devoted servants of their deities, wielding divine magic to heal, protect, and guide their followers. They are often found in temples, performing rituals, offering counsel, and standing as intermediaries between the mortal realm and the divine, drawing power from their unwavering faith and the tenets of their religion.

Sorcerer of Ban Ard
The Sorcerer of Ban Ard is a highly educated magic user, known as a source, who has the rare potential to wield powerful arcane forces. These individuals must master their abilities quickly to avoid the descent into madness, often attending specialized schools of sorcery to hone their skills and acquire deep knowledge of the magical arts.

Sorceress of Aretuza
The Sorceress of Aretuza is a spellcasting class that embodies the elegance and power of magic, trained in the prestigious academy on Thanedd Island. With a focus on arcane knowledge and manipulation of elemental forces, these sorceresses wield their magic with grace, drawing from their noble heritage and the teachings of Klara Larissa de Winter to protect and empower their allies.

Witcher - School of the Crane
The School of the Crane is a witcher class specializing in combating aerial and aquatic monsters, established after the Second Conjunction. Masters of both swordplay and early firearms, they employ unique tactics such as binding themselves to the mast of a ship with a long rope when facing sea monsters, while favoring minimal armor and agility in other encounters.

School of the Viper
The School of the Viper is a ruthless class of witchers trained in the art of assassination and dual-wielding twin blades. They excel in sinuous, unpredictable movements and overwhelming strikes, often using poisoned weapons to dispatch both monsters and humans alike, while maintaining a strict neutrality in conflicts. Their final trial involves a heart-wrenching test of loyalty, where they must kill their beloved pet, symbolizing the harsh realities of their chosen path.

Witcher - School of the Bear
The School of the Bear is a solitary order of witchers known for their extraordinary endurance and heavy armor, prioritizing defense over agility. Founded in the harsh environment of Haern Caduch, these witchers embrace autonomy and focus solely on their profession, often leading to conflict with their brethren from other schools. They are skilled in the use of crossbows and have adapted to survive the brutal cold of the mountains, making them formidable hunters.

Witcher - School of the Manticore
The School of the Manticore, known as Alqatil among the Zerrikanian, is a mysterious witcher class hailing from the eastern edges of the Korath desert. Masters of alchemy and combat, they specialize in hunting formidable beasts and wielding potent potions, making them both feared and respected in the realms they inhabit.

Witcher - School of the Griffin
The School of the Griffin, also known as the School of the Eagle, is a prestigious order of witchers based in Kovir and Poviss, renowned for their mastery of magic and social etiquette. Their medium-weight equipment enhances the potency of their Signs, allowing them to wield powerful spells while maintaining a refined demeanor in both combat and diplomacy.

Witcher - School of the Cat
The School of the Cat is a rebellious order of witchers, formed by a group of students who revolted against their oppressive masters. Based in the nomadic Dyn Marv Caravan, they embrace diversity by training women and non-pureblood humans, equipping them with the ability to wield simple yet potent magic known as signs: Aard, Yrden, Igni, Quen, and Axii, which can turn the tide in battle when used strategically.

Witcher - School of the Wolf
Witchers of the School of the Wolf are an elite group of monster hunters, trained at the historic fortress of Kaer Morhen. Famous for their combat skills and extensive alchemical expertise, they utilize the power of signs and potions to track and destroy supernatural foes, embodying professionalism and dependability in their dangerous trade.