The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
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Created
178 days ago
Last Updated
3 days ago
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Archgriffin Nest on Burned Hilltop

Archgriffin Nest on Burned Hilltop

A large nest of an Archgriffin perched atop a scorched hill within a dense, ancient forest. The area is marked by charred earth and sparse, blackened trees, contrasting with the surrounding lush greenery.

Attack Site

Attack Site

A disturbed forest clearing marked by deep claw marks in the dirt and torn grass, with bloody trails leading into the dense woods, evidence of a fierce battle with a large flying creature.

BGS - Shop Floor

BGS - Shop Floor

A modestly-sized village shop where Bram sells local goods including grain, cheese, ale, salted fish, and pickled items. The air is scented with dried herbs and old wood, and the shop is cluttered but organized with shelves, barrels, and a long wooden counter.

BGS - Storage Room

BGS - Storage Room

A cramped storage room behind the shop's main counter, filled with crates and sacks of foodstuffs, dimly lit and difficult to navigate.

Church Graveyard

Church Graveyard

A well-maintained graveyard adjacent to an old stone church, featuring simple graves and a few elaborate crypts surrounded by neatly trimmed hedges and cobblestone paths.

Devil's Well

Devil's Well

A sinister well at the center of an abandoned village, where the noonwraith known as 'the Devil' is bound. Nearby, the eastern hut holds the diary and skeleton of the wraith's former husband, with a blood trail leading to its door, telling a tragic tale of a deal gone wrong.

Drowners Nest

Drowners Nest

A murky swamp with a wooden pier extending into the water, featuring a macabre nest of debris and skulls rising from the water. Tall reeds and a woven cylindrical structure stand nearby, with a partially visible stone wall and dense woods in the background, evoking a wild and eerie atmosphere.

Laundry Dock

Laundry Dock

A bustling dock area transformed into an open-air laundry station, covered with wash basins, washboards, and piles of soap. Locals and travelers alike gather here to clean clothes while sharing news and stories.

Raven Family Front Yard

Raven Family Front Yard

A fenced front yard of a medieval peasant family with a small garden patch, a few live chickens, a clothes washing basin and laundry line, and a firewood chopping and storage area.

Raven Family Main Living Area

Raven Family Main Living Area

A single-room medieval peasant hut combining kitchen, dining, living, and storage spaces. The room is rustic with a central hearth, wooden table, simple stools, and shelves lined with basic pottery and food supplies.

Rustic Church Sanctuary

Rustic Church Sanctuary

A small, rustic sanctuary featuring a simple wooden pulpit and a few worn wooden pews arranged neatly for a modest congregation.

Shaded Inn Cave

Shaded Inn Cave

A natural cave system hidden in a rocky hillside, serving as the sanctuary for the Night Chaos Cult who worship the Chaos Night Goddess, Eclipse. The cult has tamed local Nekkers to guard the cave's entrance and passages.

THH - Herb Garden

THH - Herb Garden

A small, fenced-in garden adjacent to Tomira's hut where she cultivates herbs for her remedies, carefully tended and organized.

THH - Main Room

THH - Main Room

A single room serving as Tomira's home and workshop for preparing herbal remedies, poultices, and potions. The air is thick with the scent of drying herbs and brewing concoctions, with a front door leading outside to her garden.

The Shaded Inn

The Shaded Inn

A small abandoned roadside inn with a thatched roof and white waddle walls, now run-down and trashed. The rustic interior shows signs of neglect, with broken furniture and scattered debris.

VF - Barn

VF - Barn

A small, drafty barn used for sheltering livestock and storing hay and tools, essential for the farm's operation.

VF - Farmhouse Main Room

VF - Farmhouse Main Room

A humble, single-room living space serving as kitchen, dining, and bedroom for Temerian farmers. Spartan and rustic, reflecting a simple rural life.

VF - Master Bedroom

VF - Master Bedroom

A small, private bedroom for the heads of the Vildenvert household, offering a slight step up in privacy from the main room with a single wooden door connecting back to the main living space.

VF - Storage Room

VF - Storage Room

A very small, cramped storage room used for preserving foods, seeds, and spare tools, connected by a simple plank door to the main living area.

WF - Forge / Workshop

WF - Forge / Workshop

The main working area of the forge where smithing occurs, filled with the sounds of hammering steel, roaring bellows, and hissing quenching water. Intense heat and hard labor define this gritty space, with a door leading to Willis's private quarters.

WF - Living Quarters

WF - Living Quarters

A small, spartan bedroom attached to the back of the forge, serving as Willis's private space. It is cramped and simple, offering only the basic necessities for sleeping and eating, with entry only through the workshop.

WOI - Common Room

WOI - Common Room

The heart of the inn, this large room serves as the primary drinking and dining hall where locals and travelers gather for drinks, games, and news. It features a central fire pit, a makeshift bar, and access to the kitchen, storage closet, and rented rooms upstairs.

WOI - Kitchen

WOI - Kitchen

A small, functional kitchen connected to the Common Room via a door behind the bar, where Elsa prepares simple fare. The space is cramped, warm, and filled with the smell of stew, baking bread, and woodsmoke.

WOI - Rented Room 1

WOI - Rented Room 1

A small, simple bedroom for rent on the second floor, offering basic comfort and privacy for a single traveler. It connects only to the upstairs landing via a single door.

WOI - Rented Room 2

WOI - Rented Room 2

The largest of three rented rooms on the second floor, slightly better appointed for travelers with more coins. It has a single door connecting to the upstairs landing.

WOI - Rented Room 3

WOI - Rented Room 3

A small, spartan bedroom on the second floor, identical to the first rented room, offering basic shelter with minimal furnishings. The door opens to the upstairs landing.

WOI - Storage Closet

WOI - Storage Closet

A small, dark closet under the stairs in the Common Room of an inn, used for storing barrels of ale, firewood, and supplies. It is cool, dark, and smells of damp earth and stale beer.

White Orchard Village Plaza

White Orchard Village Plaza

The central gathering spot of White Orchard, a simple dirt clearing with a few market stalls and the village job board. It serves as the social and economic hub of the small medieval village.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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