
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
An ice elemental is a mass of frozen water animated by magic. Deprived of consciousness or independent will, this elemental is boundlessly obedient to the orders of the mage who created it. Those orders usually contain but one syllable: kill. Ice elementals have no qualms about carrying out this order nor any particular difficulty in doing so. Gifted with incredible strength, they are completely invulnerable to poison and fire, deprived of sensitive organs, hard as permafrost, and all in all incredibly difficult opponents. A witcher's only chance at tipping the scales towards victory is to toss a dimeritium bomb – shrapnel made of this metal interferes with the workings of the spell that gives this creature life. Beyond that remains only prayer.
Size | Large |
Type | Elemental |
CR | 7 |
XP | 3900 |
Languages | Understands and obeys commands in the language of its creator, but cannot speak. |
Armor Class | 17 |
HP Range | 100 - 150 (Avg: 125) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Frost Slam
The ice elemental strikes a target within its reach with an icy fist. On a hit, the target takes 3d10 cold damage and must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.
Frozen Breath
The ice elemental exhales a blast of frigid air in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d8 cold damage on a failed save, or half as much damage on a successful one.