
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Fiends are terrifying creatures resembling walking mountains of muscle, topped with horned, tooth-filled heads. Residing mostly in dense forests, swamps, and bogs, they prefer to avoid human interactions, but are highly dangerous when provoked or cornered. Their immense size renders them capable of delivering devastating blows that can fell both armored knights and their mounts effortlessly. Coupled with regenerative capabilities, a fiend poses a grave threat to any who dare confront it.
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | Understands Common but cannot speak |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fearful Roar
Fiend lets out a terrifying roar; all creatures within a 60-foot radius must succeed on a Wisdom saving throw or be frightened for 1 minute.
Hypnotic Gaze
Fiend activates its third eye, forcing a creature within 30 feet to make a Wisdom saving throw or become hypnotized, unable to act until the end of their next turn.
Mighty Strike
Fiend slams its powerful paw against a target, dealing massive bludgeoning damage.
Regenerate
Fiend regains 20 hit points at the start of its turn.