The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Fiend
CR 10Huge Monstrosity
Fiend
HP Range200 - 300 (Avg: 250)
AC18
XP5900

Description

Fiends are terrifying creatures resembling walking mountains of muscle, topped with horned, tooth-filled heads. Residing mostly in dense forests, swamps, and bogs, they prefer to avoid human interactions, but are highly dangerous when provoked or cornered. Their immense size renders them capable of delivering devastating blows that can fell both armored knights and their mounts effortlessly. Coupled with regenerative capabilities, a fiend poses a grave threat to any who dare confront it.

Details
SizeHuge
TypeMonstrosity
CR10
XP5900
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class18
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fearful Roar

Fiend lets out a terrifying roar; all creatures within a 60-foot radius must succeed on a Wisdom saving throw or be frightened for 1 minute.

Hypnotic Gaze

Fiend activates its third eye, forcing a creature within 30 feet to make a Wisdom saving throw or become hypnotized, unable to act until the end of their next turn.

Mighty Strike

Fiend slams its powerful paw against a target, dealing massive bludgeoning damage.

Regenerate

Fiend regains 20 hit points at the start of its turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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