
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Noonwraiths are the tragic specters of young women and girls who faced violent deaths just before their weddings, manifesting on searing summer days in rural areas. They carry an air of sorrow and rage, eternally seeking their unfaithful lovers and envious rivals. Holding onto the world through emotional artifacts like wedding rings, they are driven to madness, fiercely protecting their domains against any intruders.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common, Infernal |
Armor Class | 13 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dust Cloud
The noonwraith throws up a cloud of dust in a 20-foot radius centered on itself. Creatures within this area must make a DC 12 Dexterity saving throw or be blinded until the end of their next turn.
Incorporeal Movement
The noonwraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Life Drain
The noonwraith reaches out with a spectral hand, draining the life energy of a target within 15 feet. The target must succeed on a DC 14 Constitution saving throw or take 2d8 necrotic damage and the noonwraith regains hit points equal to the damage dealt.
Mirror Image
The noonwraith creates illusory duplicates of itself, appearing to move in a morbid dance around its target. Until the end of its next turn, any attack roll against the noonwraith made before the end of its next turn has disadvantage.