a dungeon no one has ever made it out of maybe you can
Played | 0 times |
Cloned | 1 times |
Created | 23 days ago |
Last Updated | 23 days ago |
Visibility | Public |

Adventurers' Memorial Board
A tall, tiered wooden board in the center of the village square, displaying the names of every adventurer who entered the nearby dungeon and never returned. The board is built higher as more names are added, symbolizing the growing list of the fallen.

Borin's House
The cozy home of Borin Stonebrew, a former adventurer turned town owner, located about a block from T Town's Pub. The house reflects Borin's sturdy dwarf nature with warm, inviting decor and a sweet-smelling atmosphere.

Broodmother's Nest
A dark, damp cavern chamber behind the broodmother's lair, filled with large spider egg sacs. The eggs pulse faintly, hinting at the imminent birth of another broodmother if the current one is slain.
Chromatic Gate of the Grand Hall
A massive gate embedded in the ground that lowers to reveal a hole entrance to a grand hall dungeon that seems to go on for miles but it is a trick of the eyes and maybe even some magical illusions. Inside, torches glow in a sequence of colors following the alphabet, lighting the path into the hall.

Eldrin's House
A modest, sturdy home adjacent to The Iron Haven blacksmith shop, where Eldrin lives and works. The house is simple but well-kept, reflecting Eldrin's practical nature and dedication to his craft.

Entrance to Level 1
The entrance to the first level dungeon is eerie, with the haunting sound of the Cocoon Chorus—wind through the trees that resembles weeping, actually the muffled cries of trapped adventurers with bound mouths. there a hundreds of old camps from people who rested before starting the legendary dungeon trial that no one has won yet or made it out of the dungeon.

Gerald's Camp
A small, hastily set up camp near the entrance of a dungeon where Gerald, a proud but inexperienced halfling fighter, rests. The camp shows signs of frustration and haste, with scattered weapons and a smoldering fire.

Hollow Husk of the Webwarden
A cracked, hollow tree covered in webs, housing a ghostly echo of the last Webwarden who endlessly repeats her final routine of writing, patrolling, and dying.

T Town Courtyard
The bustling center of T Town where adventurers gather to prepare for the legendary dungeon. It features a large open space with a central well, notice boards, and benches for planning and socializing.

T Town General Store
A bustling general store in T Town run by a friendly orc family, offering a wide variety of goods from basic supplies to rare trinkets. The store is known for its warm atmosphere and the orc family's hospitality.

T Town's Pub - Adventurers' Last Rest
A cozy, small tavern known as the final gathering place for adventurers before they embark on the dungeon that no one has ever been seen back from. The walls are adorned with trophies and mementos from past patrons, creating an atmosphere rich with stories and camaraderie but also sadness

The Broodmother's Hollow
A darkened lair turned mass grave, dominated by the Broodmother who remains stationary, feeding through threads that span the level and sense prey vibrations. Her bulk is a grotesque fusion of bones and armor, absorbing knowledge as she digests.

The Iron Haven
A humble blacksmith's shop known for free weapon repairs and a legendary promise of free work to the first adventurer who escapes the nearby dungeon.

The Quiver's Rest
A cozy archery store specializing in finely crafted bows, arrows, and archery accessories, frequented by local hunters and adventurers.

The Rogue's Arcane Emporium
A cluttered wizard shop run by a tiefling rogue who sells magical items mostly by appearance, often unaware of their true value.

The Silkheart Tree
A towering tree monument draped in hundreds of dried corpses, their blood-stained silk threads glowing amber. Occasionally, a living adventurer is trapped, paralyzed and cocooned, their eyes pleading silently for rescue.

Web-Wrapped Camp
The remnants of a failed adventuring party, half dead and half slowly drained, with an intact camp, supplies, a flickering magical distress beacon, and journals revealing their descent into madness.