The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

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Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!

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Fennac Greenmere
Fennac Greenmere
Level 5 Breton Cleric -
A mysterious male Breton hedge-wizard with ties to the Beldama Wyrd, Fennac Greenmere is a gentle healer whose soul is rumored to be intertwined with the grove of Fennac's Hollow.
Details
RaceBreton
ClassCleric
Level5
Alignment
PronounsHe/Him
Location-7825, 3230
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Septims0
Silver coins0
Copper coins0
appearance
A tall, wiry male Breton draped in robes of root-brown and lichen-green, half-blended with the garden around him. His face is angular and pale, with deep-set amber eyes that flicker like candleflame. A beard trails like ivy from his chin, threaded with dried herbs and oak tassels. He bears a staff of alderwood wrapped in creeping vines that seem to shift with his moods.
personality
Fennac speaks slowly, with the weight of old seasons in his tone. He remembers much but answers little directly, preferring to teach through metaphor or herb-lore. He shows kindness but no longer comprehends time as others do—his mind dwells on spirals, seeds, and cycles. He might aid those who show reverence to the land or offer something lost—a pressed flower, a name forgotten, or a childhood truth. He is gentle, but the power around him is not; calling on him without care may stir the Hollow's protective spirits.
backstory
Fennac was once known among the hamlets of Glenumbra as a quiet healer—his salves soothed many a fever, and his tonics worked where temple prayers failed. He never married, never lingered in towns, but would appear at the edge of woods or hearths as if summoned by unspoken need. Over the years, his talents grew uncanny; plants obeyed his call, and ailments faded at his whispered chants. Whispers began to spread—that he’d made a pact, not with Daedra, but with something older and stranger: the Beldama Wyrd. One spring, he vanished. No signs of struggle. His garden continued to flourish, even in frost, and lights now move within the cottage at night, though no door opens and no breath stirs the misted glass. Some believe he became part of the Hollow—rooted like the herbs he once tended, his soul intertwined with the grove. Others claim he lingers between realms, neither living nor spirit, bound to Wyrd purpose beyond mortal reckoning.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
18
Charisma
14
Armor Class
12
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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