Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
City Guards are the disciplined enforcers of law and order in Tamriel's settlements, trained to subdue rather than kill. They patrol the streets in pairs, ready to protect the innocent and apprehend wrongdoers, while also being aware of the city's layout and potential corruption within their ranks.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, City Dialect |
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Longsword Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Shield Bash
The guard can use their shield to attempt to shove a creature, forcing them to make a Strength saving throw (DC 13) or be knocked prone.
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Spear Attack
The guard makes a melee attack with their spear, dealing 1d8+3 piercing damage.
Subdue
The guard attempts to grapple a target. If successful, the target is restrained until the grapple ends.
Whistle for Reinforcements
The guard blows a whistle, summoning 1d4 additional guards within 1 minute.