Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC12
XP700
Description
Cultists are fanatics driven by twisted faith, secret knowledge, or the whispers of Daedric Princes. Clad in dark robes adorned with runes and bone charms, they move with eerie confidence, often speaking in riddles or guttural tongues, their faces hidden behind hoods or masks to sever ties with their former selves.
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Abyssal |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Poisoned Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
Ritualistic Chant
The cultist can cast a spell from the Warlock spell list, using their Charisma as the spellcasting ability.
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Summon Cultist
The cultist can summon 1d4 lesser cultists (use the statistics of a commoner) to aid them in battle.