Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP700
Description
Death Hounds are relentless undead canines that serve as fearsome hunters for vampires and necromancers. With their chilling bite and pack tactics, they embody the terror of the night, stalking their prey with an unyielding hunger.
Details
Size | Medium |
Type | Undead |
CR | 3.5 |
XP | 700 |
Languages | understands the languages of its master but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chilling Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) cold damage. The target must succeed on a DC 13 Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn.
Pack Tactics
The Death Hound has advantage on an attack roll against a creature if at least one of the Death Hound's allies is within 5 feet of the creature and the ally isn't incapacitated.