Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Frost Giants are towering, muscular humanoids that inhabit the most inhospitable regions of Tamriel. They are territorial and fiercely intelligent, relying on brute strength and their regenerative abilities in battle, viewing most creatures as threats or prey.
Size | Huge |
Type | Giant |
CR | 10 |
XP | 5900 |
Languages | None |
Armor Class | 17 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bone Club
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (6d8 + 8) bludgeoning damage.
Frost Breath (Recharge 5-6)
The Frost Giant exhales a blast of icy wind in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Regenerate
The Frost Giant regains 20 hit points at the start of its turn if it has at least 1 hit point. If the Frost Giant takes fire damage, this trait doesn't function at the start of its next turn.