The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

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Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!

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31 days ago
Last Updated
6 days ago
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Frost Giant
CR 10Huge Giant
Frost Giant
HP Range200 - 220 (Avg: 210)
AC17
XP5900

Description

Frost Giants are towering, muscular humanoids that inhabit the most inhospitable regions of Tamriel. They are territorial and fiercely intelligent, relying on brute strength and their regenerative abilities in battle, viewing most creatures as threats or prey.

Details
SizeHuge
TypeGiant
CR10
XP5900
LanguagesNone
Defenses
Armor Class17
HP Range200 - 220 (Avg: 210)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bone Club

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (6d8 + 8) bludgeoning damage.

Frost Breath (Recharge 5-6)

The Frost Giant exhales a blast of icy wind in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Regenerate

The Frost Giant regains 20 hit points at the start of its turn if it has at least 1 hit point. If the Frost Giant takes fire damage, this trait doesn't function at the start of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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