Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC17
XP3900
Description
Gloam Knights are eerie enforcers of Nocturnal's will, embodying the essence of darkness and malice. They serve as silent guardians of sacred sites, striking from the shadows with ruthless efficiency and precision.
Details
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | understands Common and Infernal but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Darkness Cloak
The Gloam Knight can become invisible in dim light or darkness until it attacks or casts a spell.
Shadow Strike
The Gloam Knight attacks with a weapon formed from shadow, dealing 2d8 necrotic damage and 1d8 psychic damage.
Summon Shadows
The Gloam Knight can summon 1d4 shadowy minions to aid it in battle, which act on its initiative.