Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Gnarls are bizarre, tree-like creatures that roam the Shivering Isles, tending to the Root System and clearing obstructions. They are aggressive in combat, using their whipping vines and trunk-like limbs, and can absorb magic to gain temporary resistances.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands Sylvan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Absorb Magic
When a spell is cast against a Gnarl, it gains resistance to that spell's damage type for 1 minute.
Trunk Slam
Make a heavy melee attack with its trunk, dealing 3d10 bludgeoning damage.
Whipping Vines
Make a melee attack with vines, dealing 2d8 slashing damage and potentially restraining the target.