Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Goblins are small, wiry humanoids known for their mottled green, gray, or sickly yellow skin and sharp fangs. They are aggressive and territorial, often functioning in strict tribal hierarchies under war chiefs or shamans, and are known for their cunning ambush tactics and pack mentality.
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Armor Class | 13 |
HP Range | 20 - 34 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Pack Tactics
Goblins have advantage on attack rolls against a creature if at least one of the goblin's allies is within 5 feet of the creature and the ally isn't incapacitated.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Slingshot
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Spear Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.