Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 32 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Description
Kwama Warriors are aggressive, beetle-like creatures that fiercely defend their colonies. They are territorial and will attack any unrecognized presence, using their powerful bodies and specialized abilities to incapacitate intruders.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | None |
Armor Class | 16 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charge
The Kwama Warrior can move up to its speed and make a headbutt attack against a target. If the attack hits, it deals 2d10 + 5 bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Claw Slash
The Kwama Warrior makes two claw attacks. Each attack deals 1d10 + 5 slashing damage.
Static Discharge
The Kwama Warrior can release a burst of static electricity in a 15-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 3d8 lightning damage on a failed save, or half as much on a successful one.
Toxic Bile
The Kwama Warrior can spit a glob of toxic bile at a target within 30 feet. The target must make a DC 15 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much on a successful one.