Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range22 - 34 (Avg: 28)
AC13
XP200
Description
Imps are small, cunning creatures known for their mischievous behavior and affinity for chaos. They are often found in packs, using their agility and magic to harass and torment unsuspecting travelers.
Details
Size | Small |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal, Common |
Defenses
Armor Class | 13 |
HP Range | 22 - 34 (Avg: 28) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Firebolt
The imp hurls a bolt of fire at a target within 120 feet, dealing 1d10 fire damage on a hit.
Mischievous Trick
The imp can cast minor illusion or a similar spell to create distractions or confuse enemies.
Pack Tactics
The imp has advantage on attack rolls against a creature if at least one of the imp's allies is within 5 feet of the creature and the ally isn't incapacitated.