Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range180 - 180 (Avg: 180)
AC17
XP5900
Description
Lurkers are massive, amphibious Daedric creatures that serve as guardians in the realm of Apocrypha. They strike with overwhelming strength and precision, embodying the dread tied to forbidden knowledge.
Details
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | understands Deep Speech but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 180 - 180 (Avg: 180) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Acidic Bile Spray
The Lurker spits a spray of acidic bile in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much damage on a successful one.
Crushing Slam
The Lurker makes a melee attack with its massive arms, dealing 3d10 + 8 bludgeoning damage.
Tidal Force
The Lurker slams its bulk into a target within 10 feet, forcing them to make a DC 16 Strength saving throw. On a failed save, the target takes 4d10 bludgeoning damage and is knocked prone.