Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Meridian Guardians are radiant protectors of Meridia, embodying her will and judgment. They serve as enforcers against necromancy and Daedric corruption, wielding elemental powers and commanding Auroran forces in battle.
Size | Large |
Type | Construct |
CR | 15 |
XP | 13000 |
Languages | Celestial, Common |
Armor Class | 20 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Elemental Surge
The guardian unleashes a wave of elemental energy (fire, ice, or lightning) in a 30-foot cone, forcing creatures to make a DC 18 Dexterity saving throw, taking 6d8 damage on a failed save, or half as much on a success.
Radiant Blade Strike
The guardian makes a melee attack with its radiant blade, dealing 3d10 slashing damage plus 2d8 radiant damage.
Transport to the Colored Rooms
As a reaction, the guardian can attempt to transport a creature within 60 feet to the Colored Rooms. The target must succeed on a DC 20 Wisdom saving throw or be banished to a pocket dimension for 1 minute.