Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Mind Terrors are grotesque, otherworldly beings composed of distorted dreamstuff given monstrous form. They feed on fear and confusion, using illusions and psychic assaults to unravel the minds of their prey before striking physically, often tormenting victims with loops of terror or false realities.
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Telepathy 120 ft. |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Invisibility
The Mind Terror can magically turn invisible until it attacks or until its concentration ends (as if concentrating on a spell). It reappears at the end of its turn.
Nightmare Loop
The Mind Terror creates an illusory environment that traps a creature within a 30-foot radius. The target must succeed on a DC 16 Wisdom saving throw or be incapacitated and experience vivid nightmares, taking 10 (3d6) psychic damage at the start of each of its turns until it escapes.
Psychic Assault
The Mind Terror targets one creature it can see within 60 feet of it. The target must succeed on a DC 16 Intelligence saving throw or take 27 (6d8) psychic damage and be frightened until the end of its next turn.