Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range180 - 240 (Avg: 210)
AC17
XP5900
Description
Marsh Giants are towering, moss-covered beings that embody the essence of the swamp. They act as living forces of nature, reshaping their environment to promote growth and maintain ecological balance, but can become fiercely territorial when threatened.
Details
Size | Huge |
Type | Giant |
CR | 10 |
XP | 5900 |
Languages | Understands Common and Sylvan but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 180 - 240 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Earthquake (Recharge 5-6)
The Marsh Giant stomps the ground, causing a tremor in a 30-foot radius. Each creature on the ground must succeed on a DC 18 Dexterity saving throw or take 45 (10d8) bludgeoning damage and be knocked prone.
Multiattack
The Marsh Giant makes two Slam attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) bludgeoning damage.