Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Minotaurs are towering, muscular beastfolk known for their powerful humanoid bodies and horned heads resembling great bulls. Once revered as sacred symbols, they are now seen as territorial and savage, fiercely protecting their lairs and kin.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Brutal Charge
The Minotaur can move up to its speed and make a melee attack against a target. If the attack hits, it deals an additional 2d6 damage.
Devastating Horns
The Minotaur makes a melee attack with its horns, dealing 2d10 + 5 piercing damage.
Territorial Roar
The Minotaur lets out a fearsome roar. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.