Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 32 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range200 - 300 (Avg: 250)
AC17
XP5900
Description
Miregaunts are towering, tree-like colossi composed of swamp matter, fiercely territorial and deeply connected to the Hist. They act as guardians of sacred sites, punishing intruders and fulfilling the will of the swamp's chaotic magic.
Details
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crushing Slam
The Miregaunt slams its root-mass down on a target, dealing 4d10 bludgeoning damage.
Regenerate
At the start of its turn, the Miregaunt regains 20 hit points if it has at least 1 hit point and is in swampy terrain.
Swamp's Grasp
The Miregaunt can attempt to grapple a creature within 10 feet, using its roots to restrain them.