Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 32 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Scalons are hulking, amphibious predators that thrive in the Shivering Isles, particularly in moist, lowland areas. They are known for their feral cunning and ability to turn invisible, making them dangerous ambush hunters that spread diseases through their bites.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or contract Scalon Fever.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Invisible Leap
The Scalon can turn invisible as a bonus action. It can remain invisible until it attacks or until it chooses to end the effect.
Multiattack
The Scalon makes two attacks: one with its bite and one with its claws.