Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range20 - 30 (Avg: 25)
AC13
XP200
Description
Scamps are wiry, impish Daedra known for their cowardly yet mischievous behavior. They prefer to harass their foes with hit-and-run tactics and minor fire magic, often swarming in groups to overwhelm their targets.
Details
Size | Small |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fire Bolt
The Scamp hurls a small bolt of fire at a target within 120 feet, dealing 1d10 fire damage on a hit.
Mischief
The Scamp attempts to steal a small item from a creature within 5 feet. If successful, the target must succeed on a DC 12 Dexterity saving throw or lose the item.
Swarm Tactics
When in a group of three or more, Scamps can coordinate their attacks, granting them advantage on attack rolls against a single target.