Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range200 - 300 (Avg: 250)
AC18
XP5900
Description
Werewolf Behemoths are colossal, mutated lycanthropes driven by overwhelming rage and bloodlust. They are the result of brutal alchemical experiments and dark rituals, embodying the perversion of Hircine's gift into pure carnage.
Details
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 6) slashing damage.
Howl of Destruction
The Werewolf Behemoth lets out a thunderous howl. Each creature within 60 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.
Multiattack
The Werewolf Behemoth makes three attacks: one with its bite and two with its claws.