Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range200 - 300 (Avg: 250)
AC18
XP5900
Description
Werewolf Lords are towering, intelligent lycanthropes that command lesser werewolves with a terrifying aura of dominance. They blend the features of their original race with the ferocity of wolf-kind, serving Hircine and seeking to expand their packs into formidable armies.
Details
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Attack
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 6) slashing damage.
Dominate Pack
The Werewolf Lord can attempt to dominate a number of werewolves equal to its Charisma modifier. Affected werewolves must succeed on a DC 18 Wisdom saving throw or be under the Werewolf Lord's control.
Terrifying Roar
The Werewolf Lord unleashes a fearsome roar. All creatures within 30 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.