Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 20 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
You propel yourself in a straight line with incredible speed, becoming a blur of motion. Move up to 60 feet in a straight line, ignoring difficult terrain, disengaging for free, and passing through enemy spaces without provoking opportunity attacks. You must end your movement in an unoccupied space. If you pass through a hazard, make a Dexterity saving throw (DC 15) to avoid triggering it. You can shove a creature 5 feet aside if you pass through their space (Strength save vs. your Shout DC). If you end your sprint within melee range of a target, your next melee attack has advantage. You must have at least 10 feet of clear space to use this shout, and it doesn’t allow you to pass through walls or magical barriers. In cramped quarters, you may crash (Dex save or take 1d6 bludgeoning and fall prone).
Level | 3 |
Range | N/A |