Fantasy
Magic, adventure, romance, swords, Citys! There are hundreds of places to explor!
Author's Note: Welcome to The EverGlade, an ever expanding world full of life and adventure!
The world is isåired by medival europ, ancient greece, The japanese Edo period, and ancient india.
Dartonia, the main continent of this would house 13 major countries each with their own capitals, natural wonders, factions, and mysteries.
Explore the capital cities of:
Serial-Sin:
und Se:
Chaunlon:
Darkhir:
Binarg:
Ryalyuet:
Amer:
Lyari:
Beleriar:
Below:
Hlinenil:
Herius:
Tesht:
Each has their own unique cultural scene, people to meet, and a beautiful town to explore, start a life or wreak havoc. Adventures
can choose to travel the continent and explore the structures and ruins scattered around the continent, discovering hidden
backstories and mysterious disappearances, fight for honor in colossians, live the life of a noble, become a student at the academy,
be reincarnated, or live in the open fields and experience a slow peaceful life!!
I would like Shinrai for inspiration and world building aspects, check her campaign out for an ethereal experience of Yamato :)
If you experience any issues or additives to the world, please inform me so that we can make the world an even more exciting
experience for all!
Played | 6 times |
Cloned | 3 times |
Created | 17 days ago |
Last Updated | 4 days ago |
Visibility | Public |

HP Range54 - 135 (Avg: 95)
AC17
XP1800
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 54 - 135 (Avg: 95) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Deadly Leap
If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.