Fantasy
Magic, adventure, romance, swords, Citys! There are hundreds of places to explor!
Author's Note: Welcome to The EverGlade, an ever expanding world full of life and adventure!
The world is isåired by medival europ, ancient greece, The japanese Edo period, and ancient india.
Dartonia, the main continent of this would house 13 major countries each with their own capitals, natural wonders, factions, and mysteries.
Explore the capital cities of:
Serial-Sin:
und Se:
Chaunlon:
Darkhir:
Binarg:
Ryalyuet:
Amer:
Lyari:
Beleriar:
Below:
Hlinenil:
Herius:
Tesht:
Each has their own unique cultural scene, people to meet, and a beautiful town to explore, start a life or wreak havoc. Adventures
can choose to travel the continent and explore the structures and ruins scattered around the continent, discovering hidden
backstories and mysterious disappearances, fight for honor in colossians, live the life of a noble, become a student at the academy,
be reincarnated, or live in the open fields and experience a slow peaceful life!!
I would like Shinrai for inspiration and world building aspects, check her campaign out for an ethereal experience of Yamato :)
If you experience any issues or additives to the world, please inform me so that we can make the world an even more exciting
experience for all!
Played | 6 times |
Cloned | 3 times |
Created | 17 days ago |
Last Updated | 4 days ago |
Visibility | Public |

HP Range90 - 216 (Avg: 153)
AC18
XP8400
Details
Size | Medium |
Type | Fiend |
CR | 12 |
XP | 8400 |
Languages | Infernal, telepathy 120 ft. |
Defenses
Armor Class | 18 |
HP Range | 90 - 216 (Avg: 153) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Longsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Multiattack
The erinyes makes three attacks