The Ironclad Tankard world illustration - Fantasy theme
Fantasy

The Ironclad Tankard

Y
Yzortama

The Ironclad Tankard is a fortress-like tavern on a war-torn frontier.


Author's Note: The Ironclad Tankard is designed to be a haven for those who have spent their lives fighting, whether in the trenches or on the open battlefield. It serves as a perfect location for characters seeking to rest, plot, or find mercenary work. With a robust and almost mythical atmosphere, it offers a setting for roleplay involving camaraderie, brawls, and opportunities for heroics. This tavern caters to the bold, and those who find themselves here must prove themselves either through their words, deeds, or sheer strength. Suggested Themes for Adventures: - Mercenary contracts or bounty hunting opportunities - Tournaments or challenges held within the tavern for gold and glory - Espionage and covert missions that take root in the tavern’s shadows - Fights between rival factions of adventurers, with stakes that could change the balance of power in nearby lands Feel free to use this tavern as a foundation for stories centered around warriors, camaraderie, and the rougher side of adventuring life.
Played15 times
Cloned0 times
Created
95 days ago
Last Updated
79 days ago
VisibilityPublic
Tara Tarmakka
CR 21Large Giant
Tara Tarmakka
HP Range342 - 342 (Avg: 342)
AC20
XP20000

Description

Tara Tarmakka is a towering giant cloaked in majestic armor that radiates a faint, ethereal glow. Legends say he once ruled over a now-forgotten castle amidst molten landscapes, commanding fire and magma to do his bidding. With a great lava sword forged from the heart of a volcano, he is an embodiment of molten fury and regal authority, sending chills down the spines of those who dare to approach his domain.

Details
SizeLarge
TypeGiant
CR21
XP20000
LanguagesCommon, Giant
Defenses
Armor Class20
HP Range342 - 342 (Avg: 342)
Damage VulnerabilitiesCold
Damage ResistancesFire, Lightning, Thunder
Damage ImmunitiesFire, Poison
Condition ImmunitiesCharmed, Grappled, Paralyzed
Actions

Lava Shield

As a defensive measure, the King can envelop himself in a shield of molten rock for one turn, gaining resistance to all damage except force damage and reflecting 1d10 fire damage to any creature that hits him with a melee attack.

Lava Sword Strike

The giant swings his lava sword in a wide arc, dealing 3d10 slashing damage and an additional 2d10 fire damage to all creatures within a 10-foot radius.

Molten Fury

As a legendary action, the King can summon a burst of lava from the ground beneath a target within 30 feet, dealing 4d10 fire damage and igniting the target, causing them to take 1d10 fire damage at the start of each of their turns until they succeed on a DC 16 Constitution saving throw.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service