The Ironclad Tankard world illustration - Fantasy theme
Fantasy

The Ironclad Tankard

Y
Yzortama

The Ironclad Tankard is a fortress-like tavern on a war-torn frontier.


Author's Note: The Ironclad Tankard is designed to be a haven for those who have spent their lives fighting, whether in the trenches or on the open battlefield. It serves as a perfect location for characters seeking to rest, plot, or find mercenary work. With a robust and almost mythical atmosphere, it offers a setting for roleplay involving camaraderie, brawls, and opportunities for heroics. This tavern caters to the bold, and those who find themselves here must prove themselves either through their words, deeds, or sheer strength. Suggested Themes for Adventures: - Mercenary contracts or bounty hunting opportunities - Tournaments or challenges held within the tavern for gold and glory - Espionage and covert missions that take root in the tavern’s shadows - Fights between rival factions of adventurers, with stakes that could change the balance of power in nearby lands Feel free to use this tavern as a foundation for stories centered around warriors, camaraderie, and the rougher side of adventuring life.
Played15 times
Cloned0 times
Created
95 days ago
Last Updated
79 days ago
VisibilityPublic
Trap Sentinel
CR 5Medium Construct
Trap Sentinel
HP Range84 - 100 (Avg: 92)
AC17
XP1

Description

Trap Sentinels are formidable magical constructs created by ancient Eldorian artisans to guard treasures and secrets within their vaults. These sentinels are imbued with powerful enchantments that allow them to detect intruders from afar and react with lethal precision. Their cold, unyielding forms are a testament to both the beauty and menace of Eldorian craftsmanship.

Details
SizeMedium
TypeConstruct
CR5
XP1
Languagesunderstands Common and Celestial but cannot speak
Defenses
Armor Class17
HP Range84 - 100 (Avg: 92)
Damage VulnerabilitiesForce
Damage ResistancesNecrotic, Thunder
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Slam

The Trap Sentinel makes a melee attack with its powerful arm, dealing 2d10 + 5 bludgeoning damage to a target within 5 feet.

Guardian's Vigil

The Trap Sentinel can designate a 30-foot radius around itself as a protected area. Any creature that enters this area for the first time on a turn or starts its turn there must succeed on a DC 15 Wisdom saving throw or take 3d6 force damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service