The Ironclad Tankard world illustration - Fantasy theme
Fantasy

The Ironclad Tankard

Y
Yzortama

The Ironclad Tankard is a fortress-like tavern on a war-torn frontier.


Author's Note: The Ironclad Tankard is designed to be a haven for those who have spent their lives fighting, whether in the trenches or on the open battlefield. It serves as a perfect location for characters seeking to rest, plot, or find mercenary work. With a robust and almost mythical atmosphere, it offers a setting for roleplay involving camaraderie, brawls, and opportunities for heroics. This tavern caters to the bold, and those who find themselves here must prove themselves either through their words, deeds, or sheer strength. Suggested Themes for Adventures: - Mercenary contracts or bounty hunting opportunities - Tournaments or challenges held within the tavern for gold and glory - Espionage and covert missions that take root in the tavern’s shadows - Fights between rival factions of adventurers, with stakes that could change the balance of power in nearby lands Feel free to use this tavern as a foundation for stories centered around warriors, camaraderie, and the rougher side of adventuring life.
Played15 times
Cloned0 times
Created
95 days ago
Last Updated
79 days ago
VisibilityPublic
Roper
CR 5Large Monstrosity
Roper
HP Range44 - 143 (Avg: 94)
AC20
XP1800
Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class20
HP Range44 - 143 (Avg: 94)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Multiattack

The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Reel

The roper pulls each creature grappled by it up to 25 ft. straight toward it.

Tendril

Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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