Fantasy
The Ironclad Tankard is a fortress-like tavern on a war-torn frontier.
Author's Note: The Ironclad Tankard is designed to be a haven for those who have spent their lives fighting, whether in the trenches or on the open battlefield. It serves as a perfect location for characters seeking to rest, plot, or find mercenary work. With a robust and almost mythical atmosphere, it offers a setting for roleplay involving camaraderie, brawls, and opportunities for heroics. This tavern caters to the bold, and those who find themselves here must prove themselves either through their words, deeds, or sheer strength.
Suggested Themes for Adventures:
- Mercenary contracts or bounty hunting opportunities
- Tournaments or challenges held within the tavern for gold and glory
- Espionage and covert missions that take root in the tavern’s shadows
- Fights between rival factions of adventurers, with stakes that could change the balance of power in nearby lands
Feel free to use this tavern as a foundation for stories centered around warriors, camaraderie, and the rougher side of adventuring life.
Played | 15 times |
Cloned | 0 times |
Created | 95 days ago |
Last Updated | 79 days ago |
Visibility | Public |
Half-Red Dragon Veteran
CR 5•Medium Humanoid

HP Range30 - 100 (Avg: 65)
AC18
XP1800
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Draconic |
Defenses
Armor Class | 18 |
HP Range | 30 - 100 (Avg: 65) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fire Breath
The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Heavy Crossbow
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Multiattack
The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.