Fantasy
The Ironclad Tankard is a fortress-like tavern on a war-torn frontier.
Author's Note: The Ironclad Tankard is designed to be a haven for those who have spent their lives fighting, whether in the trenches or on the open battlefield. It serves as a perfect location for characters seeking to rest, plot, or find mercenary work. With a robust and almost mythical atmosphere, it offers a setting for roleplay involving camaraderie, brawls, and opportunities for heroics. This tavern caters to the bold, and those who find themselves here must prove themselves either through their words, deeds, or sheer strength.
Suggested Themes for Adventures:
- Mercenary contracts or bounty hunting opportunities
- Tournaments or challenges held within the tavern for gold and glory
- Espionage and covert missions that take root in the tavern’s shadows
- Fights between rival factions of adventurers, with stakes that could change the balance of power in nearby lands
Feel free to use this tavern as a foundation for stories centered around warriors, camaraderie, and the rougher side of adventuring life.
Played | 15 times |
Cloned | 0 times |
Created | 95 days ago |
Last Updated | 79 days ago |
Visibility | Public |
Heat Metal
Transmutation•Level 2

Description
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Spell Details
Level | 2 |
Range | 60 |