Fantasy
The Ironclad Tankard is a fortress-like tavern on a war-torn frontier.
Author's Note: The Ironclad Tankard is designed to be a haven for those who have spent their lives fighting, whether in the trenches or on the open battlefield. It serves as a perfect location for characters seeking to rest, plot, or find mercenary work. With a robust and almost mythical atmosphere, it offers a setting for roleplay involving camaraderie, brawls, and opportunities for heroics. This tavern caters to the bold, and those who find themselves here must prove themselves either through their words, deeds, or sheer strength.
Suggested Themes for Adventures:
- Mercenary contracts or bounty hunting opportunities
- Tournaments or challenges held within the tavern for gold and glory
- Espionage and covert missions that take root in the tavern’s shadows
- Fights between rival factions of adventurers, with stakes that could change the balance of power in nearby lands
Feel free to use this tavern as a foundation for stories centered around warriors, camaraderie, and the rougher side of adventuring life.
Played | 15 times |
Cloned | 0 times |
Created | 95 days ago |
Last Updated | 79 days ago |
Visibility | Public |
Freedom of Movement
Abjuration•Level 4

Description
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Spell Details
Level | 4 |
Range | 1 |