Fantasy
Middle-earth during the events of The Lord of the Rings.
Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor.
While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold.
From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played | 16 times |
Cloned | 2 times |
Created | 81 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Weight1.00 lb.
Cost100000000.00 Gold Pieces
Description
A creature hit by the Morgul-knife must succeed on a DC 15 Constitution save or be cursed, taking 1d4 necrotic damage each turn and halving magical healing. On a critical hit, the blade embeds a shard (DC 18 Constitution save at each long rest) that burrows toward the creature's heart. Failing 3 saves causes the creature to fall unconscious and transform into a wraith. Only powerful magic (e.g., Greater Restoration, Wish) or Athelas can remove the shard.
Details
Type | Weapon |
Category | Simple Melee Weapons |
Rarity | Legendary |
Weight | 1.00 lb. |
Cost | 100000000.00 Gold Pieces |