Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 82 days ago |
Last Updated | 67 days ago |
Visibility | Public |
Description
Barrow-wights are malevolent undead beings that haunt ancient burial mounds, known as barrows, seeking to ensnare the living in a twisted mockery of life. They were once men of old, now transformed into spectral creatures that lure travelers with whispered promises of riches and glory, only to ensnare them for all eternity. Their presence is a chilling reminder of the power of death and despair that lingers in forgotten places.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common |
Armor Class | 15 |
HP Range | 64 - 130 (Avg: 97) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Cold, Necrotic |
Damage Immunities | None |
Condition Immunities | Charmed, Exhaustion, Poisoned |
Life Drain
A creature that takes damage from the wight’s touch must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage dealt.
Necrotic Presence
(Recharge 5-6) The wight emits an aura of necrotic energy in a 20 ft. radius. Each creature in that area must make a DC 14 Wisdom saving throw or be frightened for 1 minute.