The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
Cloned2 times
Created
82 days ago
Last Updated
67 days ago
VisibilityPublic
Barrow-Wight
CR 5Medium Undead
Barrow-Wight
HP Range64 - 130 (Avg: 97)
AC15
XP1800

Description

Barrow-wights are malevolent undead beings that haunt ancient burial mounds, known as barrows, seeking to ensnare the living in a twisted mockery of life. They were once men of old, now transformed into spectral creatures that lure travelers with whispered promises of riches and glory, only to ensnare them for all eternity. Their presence is a chilling reminder of the power of death and despair that lingers in forgotten places.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon
Defenses
Armor Class15
HP Range64 - 130 (Avg: 97)
Damage VulnerabilitiesRadiant
Damage ResistancesCold, Necrotic
Damage ImmunitiesNone
Condition ImmunitiesCharmed, Exhaustion, Poisoned
Actions

Life Drain

A creature that takes damage from the wight’s touch must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage dealt.

Necrotic Presence

(Recharge 5-6) The wight emits an aura of necrotic energy in a 20 ft. radius. Each creature in that area must make a DC 14 Wisdom saving throw or be frightened for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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