The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
Cloned2 times
Created
81 days ago
Last Updated
66 days ago
VisibilityPublic
Crebain
CR 2Small Beast
Crebain
HP Range15 - 30 (Avg: 23)
AC12
XP50

Description

Crebain are ominous, black, crow-like birds that soar through the skies in massive flocks, casting enormous shadows below them as they block out the sun. These creatures are employed as spies by the nefarious Wizard Saruman, serving as both scouts and harbingers of doom. Their distressing croaking and squawking echoes through the air, a cacophony that unsettles any who hear it, as they gather intelligence for dark masters. Flock Tactics: Crebain have advantage on attack rolls while within 5 ft. of at least one ally. Keen Sight and Hearing: The crebain have advantage on Wisdom (Perception) checks that rely on sight or hearing. Sauron’s Eyes: Crebain can telepathically relay what they see to any creature attuned to Sauron’s will within 10 miles.

Details
SizeSmall
TypeBeast
CR2
XP50
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range15 - 30 (Avg: 23)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Beak Attack

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Massive Flock

(Recharge 5-6) The crebain create a whirlwind of flapping wings and beaks in a 10-ft. radius. Each creature in that area must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) slashing damage and be blinded until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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