Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 81 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
Easterlings are fierce warriors who serve the Dark Powers of Middle-earth. These men, remnants of a once-great civilization, are driven by a restless hatred for the Free Peoples, particularly Gondor. Often found raiding borders and instigating skirmishes, they embody the brutality and savagery of a primitive race forged in the flames of conflict and tyranny. Despite their darker inclinations, they exhibit a surprising cunning in battle and a warrior's honor that sometimes clashes with their greed for riches. Martial Prowess: The Easterling deals an extra 3 (1d6) damage with melee attacks when flanking. Shield Wall: If adjacent to another Easterling, this creature gains a +1 bonus to AC.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Easterling |
Armor Class | 16 |
HP Range | 40 - 76 (Avg: 58) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Easterling makes two melee attacks. Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage. Javelin: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Rallying Cry
(Recharge 5-6) The Easterling inspires nearby allies. All allies within 30 ft. gain 5 temporary hit points and advantage on their next attack roll.
Weapon Attack
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.