Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 81 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
The Haradrim warriors are a proud and fierce people, shaped by the harsh sun and relentless struggles against their foes. Scarred by countless battles, they embody the will to survive and dominate, driven by ancient grudges and a thirst for power. They are quick to rally under their banners, wielding crude yet effective weaponry fashioned from local resources, and often carry the weight of ancestral curses that empower their rage in combat. Their allegiance to the dark forces of Sauron marks them as infamous enemies of the realms of light. Desert Survivalist: The Haradrim has advantage on saving throws and skill checks made to resist extreme heat and dehydration. Mounted Combatant: The Haradrim has advantage on melee attack rolls against creatures smaller than its mount while mounted.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 100 |
Languages | Common, Haradric |
Armor Class | 15 |
HP Range | 22 - 35 (Avg: 29) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Haradrim makes two melee attacks.
Rallying Cry
The Haradrim warrior lets out a battle cry, granting all allies within 30 feet advantage on their next attack roll.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Spear
(Melee or Ranged Weapon Attack): +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8 + 2) piercing damage (melee, versatile) or 5 (1d6 + 2) piercing damage (ranged).
Throwing Dagger
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.