Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 81 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
The Isengard Orcs, twisted servants of the corrupt wizard Saruman, are a vile race bred from dark sorcery and desperation. Born from the shadows of the Misty Mountains, these Orcs thrive in the muddy pits of Isengard, driven by malice and the urge to conquer. They are the foot soldiers of Saruman's merciless ambitions, vicious and cunning in battle, and often seen pillaging the lands and villages of Rohan. Their ranks include the brutal Uruk-hai and creations of Saruman's dark experiments—Half-orcs and Goblin-men—making them a formidable force in the gathering darkness. Aggressive: As a bonus action, the Isengard Orc can move up to its speed toward a hostile creature it can see. Brute: A melee weapon deals one extra die of its damage when the Isengard Orc hits with it (included in its attacks).
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Orcish |
Armor Class | 15 |
HP Range | 35 - 55 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Battleaxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 3) piercing damage.