The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
Cloned2 times
Created
81 days ago
Last Updated
66 days ago
VisibilityPublic
Nazgûl
CR 10Medium Undead
Nazgûl
HP Range72 - 168 (Avg: 120)
AC17
XP5900

Description

The Nazgûl, also known as the Ringwraiths, are spectral beings cloaked in tattered black robes. Once noble men, they have succumbed to the allure of power and are now servants of the Dark Lord Sauron, eternally bound to the will of the One Ring. The presence of a Nazgul brings an aura of dread, striking fear into the hearts of those who encounter them, and they possess an insatiable hunger for the Ring and its bearer.

Details
SizeMedium
TypeUndead
CR10
XP5900
LanguagesCommon, Black Speech
Defenses
Armor Class17
HP Range72 - 168 (Avg: 120)
Damage VulnerabilitiesFire
Damage ResistancesNecrotic, Cold, Bludgeoning, Piercing, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesCharmed, Exhaustion, Frightened, Paralyzed, Poisoned
Actions

Frightening Command

(2 Actions) The Nazgûl forces a creature within 30 ft. to make a DC 16 Wisdom saving throw or become frightened for 1 minute.

Multiattack

Two melee attacks. Morgul Blade: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) necrotic damage. On a critical hit, the blade’s shard embeds (see Morgul-knife). Black Breath (Recharge 5-6): The Nazgûl exhales a necrotic miasma in a 15 ft. cone. Each creature in that area must make a DC 16 Constitution saving throw or take 21 (6d6) necrotic damage and be incapacitated until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service