The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
Cloned2 times
Created
83 days ago
Last Updated
68 days ago
VisibilityPublic
Warg
CR 1Large Beast
Warg
HP Range26 - 48 (Avg: 37)
AC14
XP200

Description

Wargs are evil, demonic wolves that roam the lands of Rhovanion, feared for their cunning and ferocity. These vile creatures are often seen allied with Orcs, serving as their mounts and enforcers of terror. It is whispered that they are hosts for malevolent spirits, their origins possibly tracing back to the dark dealings of Morgoth in ancient times. Wargs communicate in their own dreadful language, a guttural tongue that resonates with malice and dread, and while they are fearsome predators of the night, they harbor a deep-seated fear of fire. The warg has advantage on Wisdom (Perception) checks that rely on smell. The warg has advantage on an attack roll against a creature if at least one of the warg's allies is within 5 feet of the creature and the ally isn't incapacitated. If the warg moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Details
SizeLarge
TypeBeast
CR1
XP200
LanguagesDreadful Language of the Wargs
Defenses
Armor Class14
HP Range26 - 48 (Avg: 37)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 3) piercing damage.

Claw

(Recharge 5-6) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 3) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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