
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Efficient Quiver
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0.00 Ozmark |