
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Carpet of Flying
Very Rare•Gear (Wondrous Items)

Description
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly. | d100 | Size | Capacity | Flying Speed | |---|---|---|---| | 01-20 | 3 ft. × 5 ft. | 200 lb. | 80 feet | | 21-55 | 4 ft. × 6 ft. | 400 lb. | 60 feet | | 56-80 | 5 ft. × 7 ft. | 600 lb. | 40 feet | | 81-100 | 6 ft. × 9 ft. | 800 lb. | 30 feet | A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Very Rare |
Weight | 0.00 lb. |
Cost | 0.00 Ozmark |