
The Land of Oz
Played | 1 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |

Description
The Wicked Witch of the West is a powerful sorceress who rules the western lands of Oz with an iron fist. She commands legions of flying monkeys and seeks vengeance against those who wronged her, using her dark magic to instill fear in the hearts of her enemies.
Size | Medium |
Type | Humanoid |
CR | 13 |
XP | 10000 |
Languages | Common, Infernal, Abysmal, Elvish |
Armor Class | 16 |
HP Range | 136 - 136 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Golden Cap
Once a day The Witch commands her flying monkeys to attack. 2d4 flying monkeys appear within 60 feet and act immediately. They remain for 1 hour, until they drop to 0 hit points, or until the Witch dismisses them as an action.
Legendary Actions
Legendary Actions The Wicked Witch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Wicked Witch regains spent legendary actions at the start of her turn. Cantrip. The Witch casts a cantrip. Teleport. The Witch magically teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see. Cast a Spell (Costs 2 Actions). The Witch casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal. Cursed Sleep (Costs 3 Actions). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 17 Constitution saving throw or fall unconscious for 1 minute. The target wakes up if it takes damage or if another creature uses its action to shake it awake
Withering Touch
Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.