
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Will-o'-Wisp
CR 2•Tiny Undead

HP Range9 - 36 (Avg: 23)
AC19
XP450
Details
Size | Tiny |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | the languages it knew in life |
Defenses
Armor Class | 19 |
HP Range | 9 - 36 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | , , , , , |
Damage Immunities | , |
Condition Immunities | , , , , , , |
Actions
Invisibility
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
Shock
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.