
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Minotaur Skeleton
CR 2•Large Undead

HP Range27 - 108 (Avg: 68)
AC12
XP450
Details
Size | Large |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | understands Abyssal but can't speak |
Defenses
Armor Class | 12 |
HP Range | 27 - 108 (Avg: 68) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | , |
Actions
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.