
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Planetar
CR 16•Large Celestial

HP Range128 - 272 (Avg: 200)
AC19
XP15000
Details
Size | Large |
Type | Celestial |
CR | 16 |
XP | 15000 |
Languages | all, telepathy 120 ft. |
Defenses
Armor Class | 19 |
HP Range | 128 - 272 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | , , |
Actions
Greatsword
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch
The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Multiattack
The planetar makes two melee attacks.